"I've played Plague Inc for so long, I'm so angry! It taught us to wash hands frequently and protect ourselves. Players took to China's Twitter-like Weibo platform to criticise the decision to pull the game. Ndemic said the simulation game had previously been recognised as an educational tool by the US Centers for Disease Control and Prevention.Īlso read: Apple investor vote sounds 'warning' over app takedowns in ChinaĪnd it was "working with major global health organisations to determine how we can best support their efforts to contain and control COVID-19," the company said. "Plague Inc" was released in 2012 and has more than 130 million players, according to Ndemic. Apple did not immediately respond to a request for comment. The company said it was trying to contact the Cyberspace Administration "to understand their concerns and work with them to find a resolution." AFP calls to the government agency went unanswered.
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